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Name: Enhanced Coordination

Skills: Control, Sense, and Alter

Description: The use of this power allows a Jedi to coordinate the activities of a group in order to increase the group's effectiveness at a given task. This power was often used by Emperor Palpatine to increase the fighting ability of his troops, mentally driving them on and supplementing their will to fight; Joruus C'baoth currently uses the power to increase the abilities of Grand Admiral Thrawn's troops. This power may only be used on targets who are in agreement with the intent of the Jedi (such as, "to defeat the Rebellion"). It does not grant the Jedi mental control over the affected troops. Instead, this power links all of the troops on a subconscious level, allowing them to fight more proficiently and with better organization. If the power is successfully called upon, the Jedi picks three specific Dexterity, Mechanical, or Strength skills. All troops receive a bonus of 1D for every 3D (rounded down) that they have in the given skills.

This power may be kept "up," but a new power roll must be made whenever the Jedi wishes to coordinate new troops or skills are to be changed.

Difficulty:

Control Moderate
Sense Difficult
Alter Variable, depending on the number of targets. Modified by proximity.
Number of Targets Alter Difficulty
1-10 Very Easy
11-100 Easy
101-500 Moderate
501-5000 Difficult
5001-50000 Very Difficult
50001-500000 Heroic

Alignment: Neutral

Pre-Requisites: Life Sense and Affect Mind